Friday, December 12, 2008

Game System

Basics The basic pieces really haven't changed that much since the birth of the Atari 2600. Here's a list of the core components that all video game systems have in common: • User control interface
• CPU
•RAM
• Software kernel
• Storage medium for games
• Video output
• Audio output
• Power supply The user control interface allows the player to interact with the video game. Without it, a video game would be a passive medium, like cable TV. Early game systems used paddles or joysticks, but most systems today use sophisticated controllers with a variety of buttons and special features. Ever since the early days of the 2600, video game systems have relied on RAM to provide temporary storage of games as they're being played. Without RAM, even the fastest CPU could not provide the necessary speed for an interactive gaming experience. The software kernel is the console's operating system. It provides the interface between the various pieces of hardware, allowing the video game programmers to write code using common software libraries and tools. The two most common storage technologies used for video games today are CD and ROM-based cartridges. Current systems also offer some type of solid-state memory cards for storing saved games and personal information. Newer systems, like the PlayStation 2, have DVD drives. All game consoles provide a video signal that is compatible with television. Depending on your country, this may be NTSC, PAL or possibly even SECAM. Most consoles have a dedicated graphics processor that provides specialized mapping, texturing and geometric functions, in addition to controlling video output. Another dedicated chip typically handles the audio processing chores and outputs stereo sound or, in some cases, digital surround sound!

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